Battlefield looking from la Charlemenerie towards la Sellerie
There were two players for each Battlegroup. We had
some previous experiences with Battlegroup Overlord and Kursk games, but never
before in a game of this size and impact. With our initial forces placed on the
table we started the game on platoon level. We agreed that when the reinforcements
joined in it would become a company level game for the Battlegroup receiving
these reinforcements. Reinforcements for the US troops are from the British
Armoured Division list. The Brits did have some unfinished business with Panzer
Lehr…
Some US infantry and a supply truck in la Charlemenerie
Turn 1
First US M10 Tank Destroyer knocked out near la Caplainerie
First Panther tank knocked out: the platoon commander
The battle for la Caplainerie has started !!
Turn 2:
German reinforcements arrive and their Company level gameA second M10 tank destroyer is knocked-out
Shermans on the road, Infantry in and near the Charlemenerie farm
And with their tanks on the road the infantry cannot cross
German supply truck is hit by a P-47 attack with small bombs
Turn 3:
US M10 platoon is completely destroyed. Will the Germans win?!
Commander in Panther breakes through the bocage but is pinned by the 76mm Sherman
Turn 4:
Two halftracks coming through the bocage, their commander still pinned
Near the farm a 75mm Sherman is hit by fire from a Panther
End of battle with an additional Panther, a Puma and a Sdkfz 251/1 destroyed
I do realize this AAR has become more or less a picture report. I hope you still like it. Our Battlegroup Overlord game took 4 turns and lasted between 4 to 5 hours. At the end of turn 4 the German players saw that there was little chance for success and called it a day. So with the Allies (US and British forces) winning the battle and holding ground we followed the historical outcome of this Vire campaign Normandy 1944 clash.
Some thoughts on the game itself.
The effect of switching from platoon level to company level when the
reinforcements arrived on the table proved very satisfying and effective. It did not disbalance our game. Furthermore we felt that the effect from off-table artillery
on armour, vehicles and infantry troops was substantial. Perhaps we did not apply the rules for Indirect Artillery prperly, but we all could imagine the impact
of artillery barrages and air attacks on a battlefield. In all we enjoyed our game
very much and certainly will be doing more of these Battlegroup games in the
near future!
I was priviliged to be one of the players here, the report tells the story of the game (and the historical story as well !) very well. The artillery and the difficulties of anticipating the fire was entertaining and we surely felt the tense!
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